## Poll Results — Data The winner lands last. Docs: https://www.interior.dev/docs/poll-results Reference: https://www.interior.dev/reference/poll-results License: https://github.com/ddoemonn/interior/blob/main/LICENSE (MIT) ### Install Requires a React project. Install `motion`; the styled example uses Tailwind CSS utilities. The source file is copied into your project. `bunx shadcn@latest add https://www.interior.dev/r/poll-results.json` Or run `bun add motion` and copy the source below. ### Usage ```tsx "use client"; import { useState } from "react"; import { PollResults, type PollOption } from "@/components/interior/poll-results"; export function FloorPoll({ initial }: { initial: PollOption[] }) { const [options, setOptions] = useState(initial); return ( { setOptions((prev) => prev.map((o) => (o.id === id ? { ...o, votes: o.votes + 1 } : o)), ); await fetch("/api/polls/floor", { method: "POST", body: JSON.stringify({ choice: id }), }); }} /> ); } ``` ### Props - `options` (`PollOption[]`) The choices, each { id, label, votes }. Votes are the truth the reveal draws; update them optimistically in onVote. - `label` (`string`) The question. Required — a poll with no name is unreadable, to everyone. - `value` (`string | null`) Controlled choice. null means not voted; anything else reveals the results. - `defaultValue` (`string | null`) — default: `null` Uncontrolled starting choice, for a poll the person already answered. - `onVote` (`(id: string) => void`) Fires once, on the first choice. Later clicks are refused — one person, one vote. - `className` (`string`) — default: `""` Appended last to the root, so width and spacing are the caller's. ### Behavior notes - The reveal is a race run on physics: every bar leaves the line at the same instant on the same spring, so a longer share is simply a longer road — the biggest number arrives last and the winner is announced by its own landing, not by a stage-managed delay. - Each percentage is its bar's own motion value written straight to the DOM, so the numbers count up in lockstep with the fills while React renders once per vote, not once per frame. - Your answer runs in the accent and the rest of the field runs in ink — the one bar that is a response to you is the one drawn in the colour reserved for that. - The fill is a clipPath sweep over a fully-rounded bar, so the corners never stretch, and the winner's check pops only after the winning bar has landed. - The material tells the story: before the vote every option is a pressable key — cap material, top light, bottom lip, a pixel of travel under the finger — and the vote turns the key into the slot it was hiding, a recessed well the result sweeps inside. Depth is the state change; colour only signs it. - Nothing moves but the fills: the percent column and the tally line reserve their space before the first vote exists, and a revealed row refuses further clicks with aria-disabled instead of leaving the accessibility tree. - Screen readers get the outcome once, as a sentence — who leads, with what share, out of how many votes — after the race has settled; under prefers-reduced-motion the bars are simply at their numbers. ### Source (`components/interior/poll-results.tsx`) ```tsx "use client"; import { useCallback, useEffect, useRef, useState } from "react"; import { animate, AnimatePresence, motion, motionValue, useMotionValueEvent, useReducedMotion, useTransform, } from "motion/react"; const FILL = { type: "spring", stiffness: 210, damping: 34, mass: 0.9 } as const; const POP = { type: "spring", stiffness: 640, damping: 22, mass: 0.7 } as const; const EASE = [0.23, 1, 0.32, 1] as const; const ENTER = { duration: 0.2, ease: EASE } as const; const STILL = { duration: 0 } as const; export type PollOption = { id: string; label: string; votes: number; }; export type UsePollResultsOptions = { options: PollOption[]; value?: string | null; defaultValue?: string | null; onVote?: (id: string) => void; }; export function usePollResults({ options, value, defaultValue = null, onVote, }: UsePollResultsOptions) { const [internal, setInternal] = useState(defaultValue); const controlled = value !== undefined; const chosen = controlled ? value : internal; const emit = useRef(onVote); emit.current = onVote; const vote = useCallback( (id: string) => { if (chosen !== null) return; if (!controlled) setInternal(id); emit.current?.(id); }, [chosen, controlled], ); const total = options.reduce((sum, o) => sum + Math.max(0, o.votes), 0); const top = options.reduce( (best, o) => (o.votes > best ? o.votes : best), 0, ); const rows = options.map((option) => ({ ...option, share: total > 0 ? Math.max(0, option.votes) / total : 0, winner: total > 0 && option.votes === top, mine: option.id === chosen, })); return { rows, total, chosen, revealed: chosen !== null, vote, }; } const Tick = ( ); type RowProps = { label: string; share: number; winner: boolean; mine: boolean; revealed: boolean; reduced: boolean; onPick: () => void; }; function Row({ label, share, winner, mine, revealed, reduced, onPick }: RowProps) { const progress = useRef(motionValue(0)).current; const clipPath = useTransform( progress, (p) => `inset(0 ${((1 - p) * 100).toFixed(2)}% 0 0 round 5px)`, ); const [landed, setLanded] = useState(false); const readout = useRef(null); useMotionValueEvent(progress, "change", (p) => { const node = readout.current; if (!node) return; const next = `${Math.round(p * 100)}%`; if (node.textContent !== next) node.textContent = next; }); useEffect(() => { if (!revealed) return; if (reduced) { progress.jump(share); setLanded(true); return; } const controls = animate(progress, share, FILL); void controls.finished.then(() => setLanded(true)); return () => controls.stop(); }, [revealed, share, reduced, progress]); return ( // eslint-disable-next-line jsx-a11y/control-has-associated-label ); } export type PollResultsProps = UsePollResultsOptions & { label: string; className?: string; }; export function PollResults({ options, value, defaultValue, onVote, label, className = "", }: PollResultsProps) { const poll = usePollResults({ options, value, defaultValue, onVote }); const reduced = useReducedMotion() === true; const [spoken, setSpoken] = useState(""); useEffect(() => { if (!poll.revealed) return; const winner = poll.rows.find((r) => r.winner); const t = setTimeout( () => setSpoken( winner ? `Results: ${winner.label} leads with ${Math.round(winner.share * 100)} percent of ${poll.total} votes` : `Results shown, ${poll.total} votes`, ), 700, ); return () => clearTimeout(t); }, [poll.revealed, poll.rows, poll.total]); return (

{label}

{poll.rows.map((row) => ( poll.vote(row.id)} /> ))}

{poll.total.toLocaleString("en-US")} votes

{spoken}
); } ```